As mentioned in my last post ‘Metroid: Other M’ was released in the UK today and I’m happy to report all three of us managed to pick up copies and have been pleasantly enjoying the game for a few hours now. I’m personally about 5 hours into the experience so far and I have to say it is really pushing all the buttons for me up until this point.
So the first thing to get out of the way are some of the complaints I’ve been seeing from haters on certain message boards and even a couple of reviewers. I’m going to list out each gripe and give my own feedback on it based upon my experience so far:
1) Samus voice actor, monologue, sexism, taking orders from men, etc. Ok this is the point that really riles me so I’m starting with it. Firstly, if you think that Samus is a bad-ass bald space marine with no personality and no fear you really have missed the point of her character for a long time. I suggest you go replay Super Metroid and Fusion to see that they also include some inner monologue – just not presented in the same way. You’ll also find that Adam Malcovich is mentioned in Fusion and that he is the only one she’d ever take orders from. This SHOULD NOT be a surprise. Hell it even explains why in both games if you actually listen to the plot. As for her voice acting, I personally really like it because it goes in the direction of someone who has a complicated and old soul, someone who is both young and fragile yet has experienced so many things in life. She is intelligent, thoughtful and human. She isn’t an action hero she’s a survivor of some pretty horrible disasters (go checkout the Metroid Manga if you haven’t already, it’s readily available online and really delves into the events that make Samus who she is in this game). Long and the short, Sakamoto (Series Creator) has been able to finally make Samus how he wanted to with today’s technology, he gets to write who she is and understands her – to the people who say he doesn’t know what he’s doing or that the character is wrong, you don’t own her, you never have, you never will.
2) Complaints about story and cut-scenes as far as I can tell make no sense to me at all. We’re not talking about MGS level cutscenes that take up 30 minutes to an hour at a time and the overall quality from what I’ve seen is freaking off the charts, certainly many levels above the direction of the Prime series. Speaking with Chris, he feels the same way.
3) Control issues, so far have been non-existent for me. I’ve found the controls to be really intuitive, responsive and really gave me that old-school feel whilst providing really modern gameplay. I think maybe people are approaching the controls wrong or something but the D-pad is lovely and the game really feels a lot like Super Metroid evolved for different perspectives. The combat is silky-smooth, skilled and varied as you’d expect from Team Ninja but it looks like some lessons have been applied from the Nintendo end on how to do a good camera. Overall I love how this game plays a lot.The switch from 3rd to 1st person actually works far better than I could ever have imagined and provides a great balance to the combat; do you use weak attacks but keep the manoeuvrability, or do you take a chance for a powerful missile shot but leave yourself more open and restricted. It kind of reminds me of the aiming system in Goldeneye where a regular auto-aim shot would be easy but if you wanted a head shot you’d need to hold down R and stay still to aim. I loved it then and I love it now.
4) It’s not Prime. You know what, I loved those games to bits but I’m so glad that this game isn’t like them. It’s more Metroid you see, it has that Metroid feeling and I feel like I’m playing AS Samus. I tried going back to each of the Prime games after playing Other M for a few hours and the experience felt soul-less and empty.
To sum up my first few hours with the game, I’m loving everything I’ve seen so far. The gameplay is the clear winner here but is backed up nicely by the high polish presentation, story and cutscenes. It’s great to play a game where you actually see Samus for 95% of the time rather than being behind the visor, yet at the same time, it’s great that they have retained the behind the visor feel and integrated it so well into the overall experience. From what I’ve seen this is Metroid at its best delivered by both Nintendo and Team Ninja at their best. Unless something really horrible happens in the latter half of the game this could very well be a contender for GOTY for me as well as having the potential to be my favourite Metroid game of all time.
Will post up a review with far more info once I’ve finished the game.






So for more info go to