What ho chaps. How are you?
Well then the temperature in hell must have dropped a bit because it’s time for an update, and not just an update but a review!
This month object of my fanatical devotion is Superhero themed MMO Champions Online.
For those that don’t know, it’s based off a pen and paper RPG and has been transferred to the medium of computer games by those nice blokes at Cryptic. Yes the same Cryptic who made that other Superhero MMO City of Heroes (or villains if you prefer).
Admittedly, it’s been a while since I logged into City of Heroes, but it seems what issues I had while playing it have been solved with Champions. From the off you’re made to feel like a Superhero, right from the character creator. This can be the make or break for this type of game. Much like City of Heroes your appearance isn’t defined by what random drops you get, only by the sections available in the character creator, which are certainly not lacking in Champions. You can create a Hero that is truly original without having to spend hours dungeon crawling, though the creator and tailor options may eat up just as much time. Oh and don’t worry if someone’s take your preferred hero name, all names are linked to your main account so only that has to be unique.
From there you’re on to the tutorial level: A full blown alien invasion. No killing level 1 boars for these guys. And once you’re done saving the city, it’s off to pastures new, for a bit any way, and as soon as you’re out of tutorial you get to pick from a wide range of travel powers, again making you feel powerful straight away. No catching the subway here.
There are 5 zones for questing, Canadian Wilderness, Southwest Desert, Millennium City and later Monster Island and the underwater Lumaria. Each one is introduced by its own “crisis”, a special version of the zone with a number of obstacles to over come before been allowed into the zone proper. The invasion serves as Millennium City’s, and you choose Canada or the Desert from there. These first events function more like the standard worlds with missions that must be passed to proceed. The Crisis levels for the 2 later zones though take on the form of instanced team challenges which move along are a fair pace.
Levelling is a relatively painless affair. I hit the 40 level cap and only found myself grinding the last few thousand xp. There are a few content gaps towards the end and you really have to explore to find missions at some points, but as mobs give relatively small xp compared to other MMO’s it’s worth it.
Champions is the most enjoyable MMO I’ve played to date. The majority of it is soloable if you’re not the mood for a team-up and the Superhero setting is a nice change of pace in a genre dominated by sword-and-sorcery grind-a-thons. The quite a robust role-playing scene if that’s your things and even after hitting the level cap I’ve still found myself going back. With the first major additional content and event due at the end of the month, I think this one may have legs.
So for more info go to 
