In an interview with our local UK Telegraph, Miyamoto touches on the subject of developing core and casual games… the interesting segment is quoted below:
“As game designers, the trend is often for concentrating on pushing graphics, or other capabilities, or network features in new games. But I like to think that game designers would be better off trying to think about things such as health or mental improvement, rather than technology itself. Making these ‘traditional’ games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams. They are all working on more Mario, Zelda and Pikmin projects. And they all work in close proximity to me, so I can keep a good eye on them.” – Shigeru Miyamoto
You can find the rest of the interview Here
Philthy